
Desert and Sand Dunes are extremely useful to Necromancers.Even better if you have the Residual Heat Trait that heals you each time a skeleton dies.
#Necromancer loop hero for free#
Combine this with Regeneration for free healing as well.Since the Necromancer will be spending the whole battle summoning and re-summoning his skeletons, you'll never take damage from these encounters. Additionally, when you inevitably spawn A Village?, the Wooden Warrior enemies it spawns can only deal damage when directly attacked. Forest and Thickets are must-have for Necromancers, as their summoning speed is based directly on Attack Speed.This should also be focused on for a fair amount so you can snowball summons faster. Attack Speed (= summoning speed) from gears is negligible, so use Forest and Thickets (see below) to increase this stat.Max Skeleton: 2 - 3 are ok for common fights but aim for 4 for boss fights.30% - 50% are reasonable amounts for boss fights.
Summon Quality is also important to strengthen skeletons, though you should not sacrifice Skeleton Level. At least it should be higher than the current loop number. Skeleton Level is the most prioritized stat, as it directly affects the power of your army. Important stats for the Necromancer are Skeleton Level, Summon Quality, Max Skeleton, and Attack Speed. It is true for any build in any rogue-like deck-building game, but more so for unique classes like the Necromancer. For example, 10/15 is ok (if not enough) to defeat the final boss. In the deck building menu, choose only the cards you definitely need. Although the Necromancer is unlocked after you build the Crypt, you may want to wait to use it until you build the Intel Center (unlocks desert), since the first two landscape cards are not so useful for the Necromancer. If an Arsenal is placed, the shield slot is also unlocked. The Necromancer has a grimoire slot, an amulet slot, and two ring slots unlocked initially. Virtually all stats from gear (except anything with "Skeleton" in the stat name) do not affect your skeletal minions. Summon Quality: Increases the chance Friendly Skeletons will spawn as Guards or Warriors instead, and also for Archers to spawn as Mages. Skeleton Level: Skeleton base health and damage values are multiplied by (1 + SkLvl). If you reach skeleton capacity, the Necromancer will do an attack instead (also affected by Attack Speed). Attack Speed: Increases the speed of summoning skeletons (NOT the speed that they attack though!). Increases Necromancer's summoning/attack speed.Ĭhance to dodge attack completely, taking 0 damage. Increased maximum amount of summoned Skeletons in battle.Ĭhance to summon unique Skeleton variations.Ī depletable shield for the Necromancer, which is damaged before health. Health is rounded up, Damage's rounding seems inconsistent.) (Base Health and Damage values are multiplied by *1 + Skeleton Level value*. Increased Health and Damage for summoned Skeletons. Skeleton Mage: 8 attack, 0.5 attack speed (no defensive stats as they can not be targeted by enemies).
Only spawns if 4 melee skeletons are already summoned. Skeleton Archer: 8 attack, 0.5 attack speed (no defensive stats as they can not be targeted by enemies). Skeleton Warrior: 8hp, 6.5 damage, 4 defence, 0.63 attack speed, 10 evade.
Is targeted by all enemies upon summon and until death. Skeleton Guard: 13hp, 3 damage, 6 defence, 0.41 attack speed, 5 evade.
Friendly Skeleton: 10hp, 4.8 damage, 4 defence, 0.54 attack speed, 7 evade.