

- Hstracker deckstring how to#
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I also sorted the cards by DBF ID, though that's not entirely necessary. Launch HSTracker before Hearthstone Create a new deck from the Deck Manager or import it from a deckstring. In the below example, I've placed all cards with only one copy in the deck into an ArrayList called "deck1", and all cards with exactly two copies in the deck into "deck2". To get you started, here are the dbfIDs for each of the starting heroes:įinally, you need to separate all the cards in the deck into two piles: single-copy cards, and double-copy cards. Hearthstone Deck Tracker (or for Mac, HSTracker ), which is an all-purpose deck/replay tracker and collection manager, and Arena Tracker, which is a deck tracker specially built for Arena. These are unique ID numbers that Hearthstone uses to identify pretty much every object in the game. The deckstring begins with the byte 0x00. Unless specified otherwise, every value that follows is an integer, encoded as an unsigned varint.
Hstracker deckstring full#
We also need a full list of DBF IDs for all collectible cards and heroes. The deckstring is a base64-encoded byte string. I was able to find a Java method here for encoding an integer as a varint, and I'm sure you can find similar functions for whichever language your using. A varint is simply a data type that uses exactly as many bytes as it needs (so "30" would just be 0x1E). What is a varint, you ask? If you're a programmer, you may be already familiar with the primitive data types "int" and "long" an "int" is an integer that always uses 4 bytes (so "30" would be encoded as 0x0000001E, where each "00" is one byte in hexidecimal), while a "long" is an integer that is too big for 4 bytes, so it always uses 8 bytes (so "30" would be encoded as 0x000000000000001E). The bytes themselves represent integers, each of which are encoded as "varints".
Hstracker deckstring code#
Don't worry if you're confused after reading that I'll go into more detail below.Ī deck code (or deckstring) is simply a string of bytes that have been encoded into Base64.


HSTracker is an automatic deck tracker and deck manager for Hearthstone on macOS.
Hstracker deckstring license#
HSTracker has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support.

I needed to implement them in Java in order to have them work with my app, but this was my starting place. HSTracker is a Swift library typically used in Utilities, SDK applications. Some computers have a problem creating the shortcut, this is an issue with the installer library Squirrel/Squirrel.Windows509.
Hstracker deckstring free#
Information License Free Size 77. I can't find the shortcut after installation.
Hstracker deckstring how to#
What’s new in version 2.3.7 Updated on Updated for patch 25.2.2 Fixed various issues related to cards and mechanics added with Hearthstone 25.2.0. Setup the Hearthstone Deck Tracker Extension for Twitch 2018 1,280 views This shows how to setup hearthstone deck tracker extension in Twitch. Installation Requirements: macOS 10. HSTracker is a Hearthstone deck tracker and game manager. It helps players keep track of their cards, enemy cards and even deck statisticsmaking it the vital add-on for anyone looking to put serious hours into Hearthstone. HSTracker is an automatic deck tracker and deck manager for Hearthstone on macOS. It's got an explanation of the deck code format, as well as links to actual modules in Python and Javascript for generating/decoding. Hearthstone Deck Tracker is the perfect solution for players that change their decks frequentlyforgetting current or removed cards. Setup the Hearthstone Deck Tracker Extension for Twitch 2018 1,280 views This shows how to setup hearthstone deck tracker extension in Twitch. Here we go!įirst things first: check out this documentation from HearthSim. I'll focus on encoding using Java in this post, since that's what I'm working with primarily, but decoding (and using other languages) should be easy to figure out if you know how to create the codes. I'm kind of a newbie programmer so it took a lot of work for me to figure it out myself, and so I thought I'd make a post explaining the process. Resolve.Since posting my random deck builder yesterday, I've been getting a few questions on how to work with deck codes. If you don't want to include a polyfill, you can use an empty module like this: ERROR Failed to compile with 5 errors 11:45:32 PMĮrror in not found: Error: Can't resolve 'fs' in }'
